PocketByte
PocketByte turns ideas into small, playable mobile games, written by Claude and hosted by PocketByte. Ask Claude for a game ("a one-thumb space dodger with power-ups") and it writes a single HTML5 file that follows PocketByte's game guide (scenes, touch controls, safe areas, scores). PocketByte saves it as a private draft in your account, runs an automatic smoke test on a virtual phone (does it start, animate, stay free of errors?) and returns clear guidance when something breaks. Claude can then fix it with small search/replace patches instead of rewriting the whole file. When you are happy, ask Claude to publish: PocketByte re-runs the test plus an automated content review and makes the game playable on pocketbyte.io and in the PocketByte app for iOS and Android, where friends can play, like and remix it. Tools: read the game guide, list and read your games, create and update games, apply patches, smoke-test, browse the built-in CC0 sprite and 3D model library, upload your own images or .glb models, and publish. Requires a PocketByte account (sign in with email, Google or Apple via OAuth). Games stay private until you ask Claude to publish them. Using PocketByte through Claude does not use PocketByte credits.
Details
https://pocketbyte.io/api/mcp · streamable-http
